Interview: Michael Matera, Co-Founder at Third Floor Gamers and Edbean in Milwaukee, WI

It’s our pleasure today to introduce Michael Matera, he is an Educator / Speaker / Consultant World History & IR teacher at University School of Milwaukee, Milwaukee, WI. He has been speaking at the international and national events, like International Society of Technology in Education, Next Generation School 2014 Conference, California TechFest, Edcamps: Milwaukee, Chicago, & Madison and the list goes on. He has been involved with major projects like Gamification, Game Based Learning, Technology Integration and others as well. He has co-founded edbean.com, dedicated to all the educators across…

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Tracking Time and Task using Lego Bricks: Gamification Facilitator

The other day I was having an interesting conversation with my peers on Quora on the topic of merging Gamification and Lego, I know it sounds li’l offbeat but the idea stuck me with an interesting concept, which I thought of jotting them down in a structured form. Think for a second of measuring the daily todo list with lego bricks, stacking one over the other with different colors and forming an architectural structure. Let’s make it simpler, take a look at the following example.

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Gamification is More Than Just Points & Badges: Lord of the Rings

Recently, I watched Lord of the Rings, second time of course but consciously with a different angle. This time, I translated Frodo Baggins journey in terms Gamification strategy. By introducing the gaming element in the movie, I discovered that the trilogy became all the more interesting and innovative so I thought of penning down my insights and if I’m wrong anywhere please free to rebut my point(s), I’d be of great help, thanks. Introduction to the world of Gamification: Task assigned Frodo Baggins is having a good time at his…

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Gamification: Understanding The Very Aspect Of Life & Work

Gamification is one of the most innovative strategies in getting insights for any organization. It also happens to be the most predominant approach across networking sites for creating a stream of dedicated user base. If we talk about it at an enterprise level, we find this phenomenon of using game elements in non-game contexts has been a lucrative offer for both the management as well as employees. The same process can be used effectively in dealing with outside segment that is the customer and the clients and the inner circle,…

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